this post was submitted on 07 Feb 2024
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[–] [email protected] 12 points 9 months ago (2 children)

Paralives is set to launch in 2025 via early access on Steam. Its developer says to expect “bugs and missing features,” but there’ll certainly be plenty to look forward to.

I feel like these articles calling Paralives a Sims competitor is doing Paralives a disservice. Unless it comes out incredibly polished and basically at the level of Sims 4 it's going to get some degree of push back.

There might be mostly positive reviews but I could see it being a similar situation as Palworld with a lot of clickbait articles implying the game is trying to be another series and not it's own unique thing.

[–] CleoTheWizard 3 points 9 months ago

Games media kills these kinds of games all the time by making comparisons far before release. Those comparisons then stick and set a tone for the game.

The ONLY way this will not happen and will go off like palworld is if this series somehow does the things that the sims won’t let you do. The sims is a very “arcade” type of life sim where it might as well be a cartoon. We have yet to see anyone do a different take on that but in a different theme

[–] [email protected] 2 points 8 months ago (1 children)

Seeing YouTubers breathlessly dissecting every single screenshot and projecting every desire and wish from the Sims onto it made me concerned for very similar reasons. At the time it really read like it could just be a story-driven game and not a sandbox dollhouse simulator like Sims fans have wanted, so I've been purposely not getting overly attached in case its entirely different from what I wanted or otherwise doesn't hit what I want it to hit

[–] [email protected] 2 points 8 months ago

At the time it really read like it could just be a story-driven game and not a sandbox dollhouse simulator like Sims fans have wanted, so I've been purposely not getting overly attached in case its entirely different from what I wanted or otherwise doesn't hit what I want it to hit

That's interesting. I haven't been closely following the development so I'm glad you said that.

I definitely feel like Paralives will need at least a year to breath and find it's place. I wouldn't be surprised if the game looks dramatically different then