this post was submitted on 24 Jan 2024
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[–] [email protected] 25 points 5 months ago (5 children)

Short of a floating point bug, computers don’t make mistakes. They do exactly what they’re programmed to do. The issue is the people developing them are fallible and QC has gone out the window globally, so you’re going to get computers that operate as good as the Devs and QC are.

[–] stewsters 4 points 5 months ago* (last edited 5 months ago)

Perfectly good computers do make random bit flip mistakes, and the smaller they get the more issues we will see with that.

Even highly QA'd code like they put on the space shuttle put 5 redundant computers in to reduce the chance they all fail.

Not every piece of software is worth the resources to do that though. If your game crashes just restart it.

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