this post was submitted on 30 Jun 2023
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Worldbuilding
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For me sometimes ideas just come out of nowhere, but it's quite frustrating if you're just about to sleep, or, more dangerously, driving a motorcycle.
Besides that, I write my fictional cultures by looking at what I already have and expand on that, or carefully taking a little something from a real-world culture, like a style of clothing, and contextualize it to the fictional culture.
I think it's easier to mix and match cultural elements from the real world and imagination if a race is non-human. It allows for more experimentation and less risk of cultural appropriation. It's also easier if their built environments are already distinct from regular human environments.
For example, my human-dragon hybrids mostly live their lives out of single-family (magical) treehouses, and I think that serves me well if I ever want to apply some real-world cultural stuff into that. I find inspiration for those treehouses from postmodern/contemporary architecture, surprisingly enough.
Writing treehouses into the setting is always so irresistible, isn't it?
True, but not only is it irresistible, but I feel like it's also a practical necessity. I don't think a winged humanoid species would work well under traditional human housing. They'd need extra space for their wings and more entry/exit points for flight.
You can do that with a regular house, but at the same time I wanted my species to have a deeper connection to nature, culturally and biologically speaking—and that's how treehouses came into fore.
You don't see many ground dwelling flighted birds, so that checks out for sure. For me it's always that desire to create highly verticalized spaces for dynamic combat and exploration. So I tend to make excuses to promote that