this post was submitted on 17 Jan 2024
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Adding a bit more to the discussion on whether game subscription can be "the future", it looks like despite the heavy push made in the past decade, subscriptions only make up 10% of total video game spending in the US.

Link: https://nitter.net/MatPiscatella/status/1747660051269988522

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[–] [email protected] 2 points 10 months ago

Do micro transactions or even battle pass type things count as subscriptions in the data he's referring to? Or buying subscriptions/passes with in game currency that was purchased with real money?

I think it'd be more appropriate to compare the upfront cost of a game (and the revenue from it) vs additional revenue generated by people who already paid that upfront cost.