this post was submitted on 11 Jun 2023
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Old School Minecraft
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Post anything related to old school minecraft. Posts should be related to older version of minecraft, and evoke a sense of nostalgia.
The following kinds of posts are encouraged:
- Content from old version of minecraft
- Old screenshots
- Screenshots of old worlds
- Mods that make modern versions beta-ized so to speak
- Builds made using older build styles
- Discussion on old minecraft versions, and minecraft nostalgia
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- Keep content relevant to the above list
- Be nice, don't spam. No bigotry of any kind allowed.
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The addition of potion, enchantment and brightness adjustment. I felt like that is what ruin minecraft for me. It used to feel a bit more scary and more grounded.
Agreed on the enchantment and brightness adjustment. I think that the enchantment system was one of the worst directions the game went. Players should not have to expend countless hours to create tools and weapons. Maybe it's just because I am an adult now and therefore have less tolerance for grinding things out, but at the bare minimum I should have this feeling that I can't start projects because I don't have diamond/netherite enchanted gear. And sadly it seems mojang is doubling down with the latest update making netherite even harder to acquire. I'll definitely be making another post about enchanting in the future.
I disagree a bit on the potions though, I think they were a good addition in that they are a feature that you can get by without, and they aren't exactly game breaking over powered-ness (at least the initial set of potions that were added). Plus they help ground the game as a loose fantasy game.
I don't mind Enchantments too much as it gives you more to do, but I think you should be able to choose your enchantments. The fact they're random sucks because you have to enchant and disenchant until you get what your looking for. Potions I'm not a fan of personally. I think the best implementation for potion like effects would be a Zelda style where you can craft specific foods to give you a desired effect. The brightness thing I sort of get but at least that's an option so you can still play with it low if you want.
In my mind, the sweet spot for enchantments is when the player cannot create enchantments and can instead only find pre-enchanted items out while exploring. Couple this with tools generally being faster and more durable, and it is much better balanced.
Enchantments then make tools more interesting, while preventing it from being something you grind for to get the perfect tool/armor. You get what you get and you'll make do with what you find. But even if you don't find an enchantment, the durability and speed of tools is acceptable by default.