this post was submitted on 12 Jan 2024
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Overwatch
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Not enough time to properly regroup makes QP: Hacked more annoying for me, because most games feel like a single big fight. Additionally, the short respawn time gives an advantage to fast heros, while stalling for team mates to arrive makes Mei and similar stronger compared to regular QP.
Whether a match is good or bad means much less to me if I have 3 more in the next 20 minutes.
Edit: But I'd also like shorter match preparation time in quick play.
I wanted to play push maps or the ones with payload. I only played a few capture the point, and I agree with you, the game was too short.
Anyways, I like they are experimenting different things