this post was submitted on 14 Jan 2024
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More realistic blur smudges things based on how the object is moving rather than how the camera is moving. For example, Doom Eternal applies some blur to the spinning barrels and the ejected shells on the chaingun while it's firing, but doesn't blur the world while you're sprinting.
Yup this is called per-object motion blur and is more common in modern games. I'm still not that big of a fan but I've heard good things about it from other high framerate enjoyers