this post was submitted on 11 Jan 2024
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None. Bad voice acting is worse than none for sure. Like for example Morrowind had a pretty good story and writing but Oblivion's voice acting has been a joke for over a decade now.
Morrowind had voice acting for lines like detecting you and greetings when you got close, plus a few lines in story, most notably Dagoth Ur and Vivec.
For the majority of the story there was none while oblivion had like 11 people voice the entire thing and poorly. The voice acting of Oblivion was also accompanied by the way worse writing. I grew up on Baldur's Gate 1 and 2 and later Morrowind and those were only partially voice acted and I definitely liked that as a kid as well, at least more than I did Oblivion.
Also having voice acting limits roleplaying. That's why in Baldurs Gate 3 even though everything else is voiced, you the player keep silent. That way they can write 6 different ways you pick what and how you would like your character to say something, even if the end result from the NPC is the same for all of them, because it doesn't increase the VA workload at all.
...which, granted, would be something using AI would solve...