this post was submitted on 30 Jun 2023
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GameDev
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Flatbuffers! It’s like protocol buffers, but much leaner. It was actually specifically designed for games, and meets all your requirements.
The only challenge is that, like protocol buffers, it requires an extra compilation step and involves code generation. Depending on your build system, that could be a challenge.
Ooo nice! I've read a bit about it but couldn't tell the difference from protobuf. Thanks for the recommendation!