this post was submitted on 30 Jun 2023
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This. What primarily uses up the space is:
textures (twice the size, four times the storage) and having a colour / bump / reflectivity / emmisivity / diffusivity / &c texture for every surface
shadow maps - (most) lights have a high-resolution texture associated with them, see how far they 'shine' in every direction before they hit something. Modern games have a lot of lights
Turn down texture and shadow quality, watch your GPU RAM usage drop right off.
Nah, my aim has always been smooth/high framerates over "ultra" settings so I don't have worries about that sort of thing. Never been an "eye candy" kind of guy.
This I didn't know, I thought that textures were the main thing that really made GPUs choke nowadays, given how devs are obsessed with things like 8K textures and whatnot.
Still, good to see that I didn't buy an useless card for today's gaming, or at least I think so. I run Gundam Battle Operation 2 perfectly fine and stable so far.