this post was submitted on 05 Jan 2024
45 points (97.9% liked)

Factorio

1716 readers
70 users here now

Dreaming of transport belts

Rules

Last updated: 2023/06/05

Useful links

Purchase

Factorio has never been on sale and will (probably) never be on sale

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 8 points 10 months ago (1 children)

This change is interesting. The process of creating parameterized blueprints looks a little tedious, but I'm pretty sure that's just inherent to the idea in general and there isn't much room to make it better, and I imagine the ease of using such blueprints that are e.g. downloaded from the internet is perfectly fine.

I play a lot of Factorio in multiplayer, with a group where not everyone has the same desire to make blueprints, and we in-general resist just downloading designs off the internet and try to do everything in-house. This leads to a lot of asymmetric gameplay, where e.g. I may design a blueprint and others will use them. I think this kind of change will work well overall for that (complex train systems are now a reality) but might come with the cost of the blueprint producer spending more time faffing around with the blueprint UI.

[โ€“] [email protected] 2 points 10 months ago

Not much faffing needed. The challenge is in creating blueprints that are truly suited to generic parametrization. It's the same deal with generics in programming.