this post was submitted on 15 Dec 2023
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[–] kingaloo 7 points 1 year ago (6 children)

Aka- layoffs happened/are happening.

[–] caut_R 12 points 1 year ago (5 children)

In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.

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