this post was submitted on 28 Jun 2023
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weirdway

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weird (adj.)

c. 1400,

• "having power to control fate", from wierd (n.), from Old English wyrd "fate, chance, fortune; destiny; the Fates," literally "that which comes,"

• from Proto-Germanic wurthiz (cognates: Old Saxon wurd, Old High German wurt "fate," Old Norse urðr "fate, one of the three Norns"),

• from PIE wert- "to turn, to wind," (cognates: German werden, Old English weorðan "to become"),

• from root wer- (3) "to turn, bend" (see versus).

• For sense development from "turning" to "becoming," compare phrase turn into "become."

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[–] syncretik 1 points 1 year ago

I think I'm on the same page now. (book metaphor, lol)

However in practice to actually exercise that trait would be a lot of retraining at least for me. For the time being my mental habits only support one realm. Maybe I am getting something like realm+, just a bit more freedom than I previously expected.

Originally commented by u/mindseal on 2017-07-07 16:24:37 (djw4a7i)