this post was submitted on 10 Dec 2023
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[–] slaacaa 29 points 9 months ago* (last edited 9 months ago) (3 children)

I don’t remember the specifics of this game, but snowballing is definitely not helpful.

Though what I really liked about older games, e.g. CS 1.6 is how it was purely skill-based and unforgiving. When I started playing, I barely had kills, was always dying. Then over time I became very good, and it was an incredibly rewarding experience.

It taught me that you can become great in almost anything, if you (1) have the motivation/discipline to keep persevering through failures, and (2) dedicate enough time to practice. A very valuable life lessons that kids these days are not getting from most games, as they are focused on opening their parent’s wallet for the newest shitty skins.

[–] [email protected] 23 points 9 months ago (1 children)

Yeah, this was my experience with Unreal Tournament 2004, at first you are the punching bag, but you learn, quicker than you may think, how the game works, and you will get better and better at it.

UT2004 is my all time favourite game, I bought it on the original 6 CD release, then on Steam for the convenience, and even later on GOG to get a DRM free version.

[–] [email protected] 5 points 9 months ago (1 children)

Uuuh boy, I played the shit out of the demo

[–] [email protected] 6 points 9 months ago* (last edited 9 months ago)

The demo was what made me buy it in the first place, I wanted to play more than just DM-Rankin, DM-Antalus, DM-Asbestos and ONS-Torlan

DM-Deck17 is probably one of the best multiplayer maps ever created, DM-Deck16 was already a good map, and with 17 they improved it.

[–] beetus 4 points 9 months ago

Your last statement is a weird non sequitur.

How does a game having mtx mean they can't learn the lessons you think they should? Counter Strike is largely the same game it's always been and it has skins. Your own example refutes the statement you made.