this post was submitted on 08 Dec 2023
15 points (100.0% liked)

Rimworld

2444 readers
2 users here now

A community for Rimworld,A sci-fi colony sim driven by an intelligent AI storyteller by Ludeon Studioes

Only posts related to Rimworld

Also check RimWorldPorn Lemmy / Mbin #RimWorldPorn

We follow the rules of the lemmy.world server and the rules of the ludeon forum

Modest self promotion is allowed, for instance videos of interesting or funny in-game events

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 11 months ago (1 children)

I don't know that I see a lot of benefit to having an option of 'Eat Lavish meal every X days' like you would for drugs. The mood boost lasts for a full day so it would be easier to just manually tell the pawn to consume one of you're planning to abuse them a bit or they need a big mood boost. There's already a default Lavish meal restriction that can be set if you need it for more than one time also.

[–] [email protected] 8 points 11 months ago (2 children)

automation is a big part of Rimworld IMO. Allow these special foods to be automated would be helpful and reduce micromanagement.

[–] [email protected] 6 points 11 months ago

To note : my thread is about foods that are more drug-like, not great as an actual food, like Chocolate and Insect Jelly, while high quality meals assigned as drugs would be IMHO out of scope of vanilla.

[–] [email protected] 3 points 11 months ago (1 children)

Automation is a big part, but it will always require manual intervention by design to keep things running smooth. The best parts of the game the once that require a players touch in my opinion.

I'm also a player that tends to get bored with endgame colonies once raids stop being a threat though so the worst aspects of a very large colony are probably lost on me. If the feature helps someone then I hope it gets made, but I would worry about performance with this type of a change because you're forcing a mood check(and possible recreation for the OP request) with every hunger check per pawn.

[–] [email protected] 2 points 11 months ago (1 children)

Raids stop being a threat? Are you playing at max custom difficulty level on Cassandra?

[–] [email protected] 2 points 11 months ago (1 children)

Generally Randy on standard Losing is Fun difficulty. Once you've got a full killbox and fully equipped pawns unless you get a weird combination of threats most raids do end up being fairly trivial.

[–] [email protected] 3 points 11 months ago* (last edited 11 months ago)

Try my devilsteel mod, it makes surviving end-games at higher difficulty levels levels possible