this post was submitted on 04 Dec 2023
648 points (92.1% liked)

Games

32956 readers
1283 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] phoneymouse 1 points 1 year ago* (last edited 1 year ago) (3 children)

It’s 10 fucking years. GTA 3, Vice City, and San Andreas were all less than a couple years apart. They need to reuse that strategy of working in parallel and reusing the game engine for a few sequels before moving to the next generation.

I’m confident they would’ve released more games if GTA Online wasn’t such a money printer for them. For those of us that liked the single player though and didn’t touch online, it’s been a while!

[–] [email protected] 5 points 1 year ago (1 children)

Games were way lower fidelity and quicker to make back then, bro. It's nowhere near the same thing.

[–] [email protected] 8 points 1 year ago

It took billions of years to make pacman and 14 years to make pacman 2. They should be able able to make GTA 6 in a week. GTA 7 should come out before Christmas.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

The earlier GTA games where quicker to develop because the computers did not have the CPU power or RAM to support large cities, many different NPC models, detailed cars, objects or enviroments. This means levels, assests and the engines where much quicker to develop.

if you double width+height of your map, you have to fill 4x the area with meaningfull content, belivable cities, scripted events, nature, streets, shops, maybe NPS who have a daily routine to walk from one place to another.

Plus, you have to create a large amount of different(!) buildings to place around your map, because you dont want to recognize the same house, shop, park or Parking lot multiple times in the same street. On top of that is car physics, traffic simulation, cop chase behavior and now apparently NPCs interact with each other.

None of this has been done before, and getting this right and bugfree is not trivial - see cyberpunk.

[–] [email protected] 1 points 1 year ago (1 children)

It's 10 years since last GTA. In the middle there is a little game known as Red Dead Redemption 2, which is massive and took the whole studio to make.

[–] phoneymouse 1 points 1 year ago

Yeah I played that one. Also pretty great. Hope they build another one soon. It’s already been 5 years.