this post was submitted on 30 Nov 2023
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Reminds me of D&D how the party can have a full strategy session between rounds like the Lich King can't hear them and also took a 10 minute breather between spells. I do occasionally as DM remind people that they're in the middle of a fight, especially when analysis paralysis sets in.
A lot of comics and cartoons stretch time a bit for talking. Jojo really abuses the concept though, they'll pause mid-punch for a legit science lecture!
Hehehe. A round is 6 seconds right? Imagine if the players had to use clocks like in chess...
I had one DM fight the absurd amounts of time combat took by instituting a minute rule: if you can't describe your entire planned actions in a minute, you forfeit your turn.
There were lots of common-sense exceptions, but in general combat felt more like actual combat, and the whole thing felt more like an action-oriented story than a football game (where more time is spent planning the action than executing the action)