this post was submitted on 27 Nov 2023
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Asklemmy
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Some kind of stealth shooter where you and the bad guys have very realistic anatomy and no healthbar. You can't be killed by being shot in the foot but you're disabled. Shoot someone's finger off and they might not be able to use a rifle, help in pain, leave a blood trail to follow. Chest shots generally kill you but it's the lungs it's not instant like the heart or central blood vessels. Bone shots are agonizing and totally debilitating.
Caliber and velocity are all calculated and what damage is done.
I know this is kinda grim, but lots of video games have done parts of this, especially Sniper Elite, but also RDR2, the Resident Evil REmakes, MGS:R, and more. I just want it even more detailed and collected in one game. I've been thinking about this since PS3-era and I think the tech is ready now.
Arma and Operation Flashpoint is much closer than the other games you mentioned. You might be interested in trying them. But it requires a lot of patience and map reading. Also it's not finger-level accurate. But the rest is on par.
Yeah I've heard of them but those are mil-sim games. Not very fun imo. I'm think more like AAA experience of pickup and play, not remember 2000 key commands to zero your target, turn off the safety, chamber a round, breathe, force the thoughts of your husband and newborn back home, and no more to shoot. Oops, you missed! ๐
Seriously though. ARMA is cool but my game I'm thinking more like MGS4/5
You just described ARMA3 with some mods.
I remember being tossed in the deep end when the mods were new to me. Having to diagnose and treat gunshot wounds, inject morphine, run fluids etc... even CPR, certain medics could do transfusions, match blood types etc.
Was kinda frightening for a PC game... And often all of this was under enemy fire.
The enemy would be injured, shot, concussed, knocked unconscious, lose blood etc. the potential existed for them to regain consciousness after a while and if you hadn't removed their weapons they could fire in you. Surprised the shit out of people not used to these mods... Always had to check downed hostiles.
Because it's a hardcore realistic shooter like real life.
Though I wonder what the gain over a simple one-hit-kill system is. In your game each shot does factually take the enemy out, just like in real life.
I was thinking more like MGSV. Blow someone's hand off and you're a sadist, blow their brains out and you're a killer, tranquilize them (not realistic I know) and you are merciful, stealth past them and you're a ninja. Maiming people could reduce troop morale but also have an effect on the player-character and their allies.
Could be all kinds of reasons for the anatomy part. Coolness for one ๐