this post was submitted on 27 Nov 2023
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@brunofin @xan1242 Idk, I use them all the time. And furthermore, emulation needs to be precise and fast, not written in some modern technology, if the need doesn't outway the efforts put into it. Or, maybe I'm mistaken, I may have misunderstood what you mean. So, perhaps you can clarify?
In my case it was due to need. I didn't get any PS1 emulators to run well on my laptop at the time (a Windows 10 Microsoft Surface Book 2) and if I recall was due to old OpenGL libraries used in all emulators, but DuckStation implements DX11 and Vulkan, and performance was simply brilliant, so by modern that's what I meant.
It needs to be accurate and fast, indeed. The code being old isn't a problem unto itself, but rather the side effects of it.
It is fine for all intents and purposes today. But, there is some inherent difficulty associated with decisions brought years ago when some of the code was originally written, making portability quite a challenge.
I wasn't making a comment on its age, mind you. I don't necessarily think it's that big of a problem and probably can be fixed easily. If anything, it has gotten way better thanks to the departure from the plugin system and various other optimizations over the years.