this post was submitted on 26 Jun 2023
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What does it mean to be a Final Fantasy game in 2023?

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[–] Katana314 1 points 1 year ago

I just want to be able to make certain kinds of stats-based discoveries in combat, the kind of thing you can't do in the fast pace of an action game. Like:

  • This enemy deals a super-poison that takes 300 HP a turn, and it's taking too long to cure it each time. But, people can only have one poison effect. So if I use my own 2 HP poison effect on myself, then he can't poison me anymore!
  • My characters are all decked with weapons that do superb damage when they're on low HP. Most of the boss's attacks deal status effects, and he only deals damage a few times. So, I'll just leave them there, keep one person with status resistances and revive them as needed. Each time they get KO'd, it will cure the status effects.
  • My characters get fully healed when they level up. For this next battle, not only will I not bother restoring ahead, but I'll burn through all my MP on super-attacks since I'm about to get it all back.

Being able to make determinations like that feel like "cheating" but are quite often things the developers hope for players to discover - at least, as long as an RPG genuinely has enough cool systems interacting, and not just "Find the highest-damaging attack, spam that".