this post was submitted on 24 Nov 2023
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It was a major component in playing Death Stranding optimally.
Yeah, the genius of the game was taking the stuff that sucks the most in open world games (inventory and fetch quests) and turn it into an enjoyable experience. The game stops being fun when it starts to be less about that (once you're ziplining everywhere the game starts to get kinda boring).
I agree with that. I would have liked the whole game to be on foot, really make you think about your choices