this post was submitted on 24 Nov 2023
68 points (93.6% liked)

Games

16762 readers
1443 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (2 children)

It may be now; it wasn't when Steam first started up. But it was only 5-10% iirc more than the norm at the time.

[–] rdri 3 points 1 year ago

Do you have some examples?

[–] [email protected] 2 points 1 year ago (2 children)

What other digital distribution storefronts were around when Steam started? I honestly thought they were the first but maybe they were just the first successful one after using HL2 as leverage.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (2 children)

Publishing cut. Not digital store fronts. That's likely one reason why the higher than standard cut never got pushed back on. Your choice was allowing Valve to take 30% instead of 20% but also have entire creative control over your project and not be beholden to a publisher's demands.

[–] [email protected] 3 points 1 year ago

Fair enough, doesn't feel like an apples to apples comparison to me but still an interesting point of reference.

[–] [email protected] 1 points 1 year ago

Physical sales could see as low as 10% of the sales making it to the developer. Made Steams 30% cut look likea bargain.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

https://en.m.wikipedia.org/wiki/Direct2Drive

Steam didn't allow 3rd party titles until late 2005 but Direct2Drive launched early 2004.

Stardock Central was 2001.
https://en.m.wikipedia.org/wiki/Stardock_Central

[–] [email protected] 1 points 1 year ago

Oh yeah nice, I totally forgot about those, thanks.