this post was submitted on 22 Nov 2023
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[–] [email protected] 85 points 1 year ago (2 children)

Counter point:

The majority of players do not have the time to invest or inclination to get gud.

All they want is to have an enjoyable playing experience. Getting ganked in every game is not an enjoyable playing experience.

"Designers should strive to find a way that players of all skill levels can have fun together.".

The way that is done in a game like golf is handicapping. Would the high skill players be ok with shorter wait times if they were handicapped?

My guess is: Fuck no.

[–] cmbabul 22 points 1 year ago* (last edited 1 year ago) (1 children)

This, I already never play anything online because it’s not fun to suck, either constantly getting killed in competitive matches or being a drag on my team in coops. And I don’t have the time or energy at the end of the day to do that, but I do like playing games with others

I do feel for the folks that are very good and have to wait long times because that ruins the game for them but is it really an enjoyable competition if you’re just annihilating everyone every match, does that not get boring? Handicapping can keep it interesting for everyone it just needs to be scaled properly

[–] [email protected] 0 points 1 year ago

The problem is that as unfun as talent mismatches are, latency is worse.

[–] [email protected] 6 points 1 year ago

Give an option in the menu to add levels of handicap to artificially drop your skill rating an appropriate amount. Then, during the match, display what handicap that player is using with a cool badge, or a flaming skull, or something.