this post was submitted on 18 Nov 2023
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[–] setsneedtofeed 1 points 1 year ago

It can also be difficult to determine when a game has had enough development time. Pretty much every game considered good or great has had some content cut for development time reasons. At the end of the day, somebody does have to be the person who reigns in the excess.

Sometimes cut content would have been better if left in, sometimes cutting it was clearly a good choice.

And then there’s the simple reality that a studio that delays too much risks going under, which kills that game and all future games by them, so when is good enough good enough to ship a game?