this post was submitted on 17 Nov 2023
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"Length" of a game is useless out of context. Games like the later assasins creed are bloated garbage with overinflated playtime. On the other hand you have games with procedural generation, optional endgames, post launch content and the simple fact that a small, but still significant amount of players will play through a short game multiple times, because they enjoyed it so much/wanna get better. (In my case, thats Furi)
What I am trying to say is, you can't really get a proper amount of hours of playtime for any game, unless its like 99% cutscenes.
I agree with you. I didn't mean to suggest that he's correct, only that i don't think he meant to infer a subscription model. In my opinion, that changes it from a particularly greedy idea to simply a poorly thought out one. Unless, of course, he really did mean subscription model.
Edit: Also i can see the logic if this ceo is looking down upon triple a titles that are particularly short but still charge full price.
He's an exec. It's safe to say he meant the subscription
I didn't want to make that assumption because then i run the risk of reacting more based on my own biases and less on the context of that was actually said. I did pursue the source of the quote:
"Take-Two's CEO Strauss Zelnick isn't concerned with upsetting fandoms, as reinforced by his latest comments that video games should be priced on their “per hour value”, aka based on the hours of gameplay you get."
https://www.gamingbible.com/news/gta-6-priced-by-per-hour-value-171196-20231116#:~:text=Take%2DTwo's%20CEO%20Strauss,hours%20of%20gameplay%20you%20get.
I'll reiterate that i don't necessarily agree with this idea, but i can at least see where he's coming from. I've absolutely played games that were incredibly short (I'm looking at you, Fable 1), and thought wow, fun, but i spent $50 on this?