this post was submitted on 14 Nov 2023
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[–] [email protected] 14 points 1 year ago (1 children)

And even lossy compression is not inherently bad. AAC is completely indistinguishable from lossless for most people and hardware setups, and very close anyway when it's not. It uses a fraction of the space, though. (Not a comment on game dev practices, more a comment on compression.)

[–] Katana314 1 points 1 year ago

I think I’ve been told that AAC uses just enough CPU to decode that developers don’t want it. Even that assessment could be wrong.