this post was submitted on 05 Nov 2023
487 points (83.9% liked)

Technology

60112 readers
3676 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] CleoTheWizard 3 points 1 year ago

I wouldn’t say never.

The current headsets can make you sick in a variety of ways but since the start of VR, the sick factor has been reduced by roughly half every 5 years or every generation I’ve tried it.

It’s through a combination of higher refresh rates, better tracking, sickness reducers such as limited FOV when moving, or various locomotion techniques for the player.

The largest nausea inducer is giving people a joystick for moving around. But otherwise a 90+hz refresh rate and large FOV solve most issues.

Also, frankly, it takes some getting used to. But once your brain knows what to expect, the sickness goes away pretty quick.

Also I don’t necessarily expect entertainment or games to be the big thing. Many businesses use it for short periods to showcase designs. And VR is walking right now while AR is running.