this post was submitted on 03 Nov 2023
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Haptics are never going to be like in Ready Player One. It's crazy to me that anyone believes the tech will be capable of that. Like how diminished is one's sense of touch that one could believe it could be fooled by fancy rumble packs? Touch is so much more complex than that. Piezoelectric motors vibrating are not going to be able to be able to fake solidity. Nuts to me people think that.
Might be possible with big gel tanks that people get submerged in, so the gel would be somehow hardened or softened with precise and weak electric currents, emulating textures.
But imo, it's more likely that it'll happen through some brain interface and the whole experience will basically be a very lucid dream.
Lots of time until that though, unless we destroy ourselves first. At least I doubt it'll happen during my lifetime.
It seems more likely to happen through a brain interface, but also I'm increasingly skeptical that will ever be possible. Optimistic estimates for a full brain interface are a century plus, just by judging at the number of direct neuron measures we currently have and applying a (optimistic) Moore's law style exponential curve: https://waitbutwhy.com/2017/04/neuralink.html
Vr is real fun but it's fundamentally just another display technology. It's less "ready player one" and more "what 3d TVs promised and failed to be".
True that. I just can't wait until there are full headsets that are as small as glasses with wireless data transmission to my PC. There are at least a few companies that are coming closer every year, like Meta. Not a big fan of Meta though.
They're probably never going to be as small as glasses just due to hard physical limits in optics.
Maybe. I like to think that it's just a matter of time though.
Have you ever used a macbook trackpad? The click is just a fancy rumble pack. We can use electricity to make glass opaque. If the only thing stopping a person from living in a VR pod is haptic feedback, it'll be solved in a fortnight.
Then why hasn't it been solved? It's been nearly a decade since the oculus sdk came out.
And if you think the max track pad haptics are indistinguishable from a real button click, you're... Not very perceptive imo. Don't mean that as an attack. Just open your mind to the idea that other people can def tell the difference.