this post was submitted on 04 Nov 2023
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Remember when games were insanely optimized because the resources available were extremely limited?
Devs have gotten lazy with taking full advantage of the hardware they're developing for..
Granted, the technology is always advancing, probably faster than people can get accustomed to now. Especially with harsh deadlines and horrid work environments. But AAA companies have no problem unloading half-baked schlock, and blaming your hardware
I wouldn't say this is lazy devs, I would say it's tight deadlines and overwork that don't allow time for optimisation.
Remember, it's almost never the devs, and it's almost always the executives
I agree, the tight deadlines make them copy paste and progressively increase the assets size without any eventual cut down on unused code or assets.