this post was submitted on 21 Oct 2023
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[–] foyrkopp 49 points 1 year ago (4 children)

I literally ran this for my group just now.

Background was a cave system with very limited resources (previously few dead bodies to spare) and the Lich was both rather low on the power scale and Artificer-themed (so no "just spellcasting the party to death) and a Kobold.

So he fought/thought more like an engineer, not a powerful necromancer.

Highlights included:

  • Lair filled with Carbon Monoxide (I let the party notice symptoms and retreat, it was more of an area dental tool than a trap)

  • freezing the flooded exit tunnel so the party had to tunnel through ice, making them vulnerable to an ambush

  • installing an artifact that would flash-freeze said flooded tunnel with the party inside

  • a "main entry" labyrinth to the lair that was rigged to collapse

  • a side entry with a hidden, massive door that tried to crush the party and did manage to separate them

  • one-time sigils that would create a zone of Web, Darkness and, again, flash-freeze the intruders (and the undead defenders delaying them)

  • a remote body with his true body walled off in a tunnel behind the wall it can escape even if it loses

  • a few, highly upgraded undead

[–] [email protected] 7 points 1 year ago (2 children)

I'm not even your player and I already hate it, you glorious bastard!

[–] foyrkopp 2 points 1 year ago

My players loved and hated it both, but made it through without any deaths (a few death saves, though) and even got the Lich proper.

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