this post was submitted on 21 Jun 2023
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Old School Runescape
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I don't really like how users denote something as "dead content" in this game, because the arguments I've seen just boil down to efficiency.
People call activities that don't provide top-rate EXP per hour, or magnificent rewards dead. A few examples of "dead content" come to mind:
I feel like this kind of efficiency mindset is skewing the trajectory of the game in a negative way. Jagex is being forced to have new content revolve around being "efficient", and reward-centric, and that's not how the Gower brothers intended RuneScape to be when they made it.
What happened to just playing things for the sake of fun? Dead content is only dead if you think it is.
Just my thoughts.