this post was submitted on 24 Oct 2023
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[–] [email protected] 8 points 1 year ago* (last edited 1 year ago) (1 children)

It was more advanced than Doom, but not quite Quake levels of 3D. You had verticality and rooms over rooms (or at least it was faked really well), but the enemies and such were still sprites. The level design actually does hold up pretty nicely, considering it wasn't just random mazes, but more based on the "reality" of the setting. Tho I don't think it holds up as well as JK2, personally.

[–] setsneedtofeed 1 points 1 year ago

The engine could truly have rooms over rooms, it just couldn’t render them in Dark Forces. Eventually (after Dark Forces) it was updated to make that possible.