this post was submitted on 24 Oct 2023
33 points (97.1% liked)
Games
16926 readers
1583 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This is the best summary I could come up with:
They not only pushed the boundaries of the kind of cinematic storytelling that games are capable of, but revisiting them, I was also surprised by how well their core gameplay — that compelling loop of hiding, sneaking, and boss fighting — holds up.
(Plus, as a brief aside, I do want to mention what might be the coolest inclusion in the entire Master Collection, which is that it’s possible to create dummy save data for a range of Konami PS1 games like Castlevania: Symphony of the Night and Vandal Hearts to sit on your virtual memory card while you play through Metal Gear Solid.
Konami may have listed its frame rate as 30fps, but in practice, it often feels much slower, and its original resolution is so low that running it on a modern 4K TV gives its graphics a shifting, wavy quality.
But it’s interesting to compare this approach with the versions of Metal Gear Solid 2 and 3 that have also been included in this collection, which are a great example of how you can remaster and update classic games while keeping true to their original vision.
There are scripts to flip through, a digital soundtrack, and a series of virtual “Master Books” to browse that offer plot summaries, background information on the game’s characters, and even guides to the many easter eggs they contain.
In one of the Master Books, we’re told that “in the late 1980s, action games were designed around taking out enemies” and that “Metal Gear turned this concept on its head,” but there’s no mention of the director and team that actually made this happen.
The original article contains 1,458 words, the summary contains 272 words. Saved 81%. I'm a bot and I'm open source!