this post was submitted on 16 Oct 2023
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[–] [email protected] 169 points 11 months ago (44 children)

Back in 3rd Edition D&D there was a spell called "Holy Word" that could kill non-good creatures within a 40 foot radius of the caster, if the caster was sufficiently high level relative to the creatures. Good creatures were completely unaffected.

When tightly packed you can fit about 2000 people into a 40-foot-radius circle (total area is 5000 square feet). So one casting can deal with the population of a good-sized town. My gaming group speculated for a while about a society where it was a routine ritual to round up all the peasantry and nuke them with Holy Word to keep the population clear of evil. Never incorporated it into any campaigns, though. It's a bit of a sticky philosophical puzzler.

[–] [email protected] 17 points 11 months ago (5 children)

Another aspect of the puzzle is that not every evil deserves death. A bum who does minor theft almost as a habit, a hateful bitter man who antagonizes everyone but obeys the law, a teenager, a greedy business person who employs half the town but makes everyone's life a bit worse, and so on.

Good should have the self restraint to not go straight to murder.

[–] [email protected] 8 points 11 months ago (4 children)

The system in question relied on a hard Alignment metric. So addressing each of your examples:

  • A bum who does minor theft almost as a habit: Theft would qualify as a Chaotic act and would have no bearing on the Good/Evil axis
  • A hateful bitter man who antagonizes everyone but obeys the law: This is a Lawful act and may or may not have an effect on the man's Good/Evil axis.
  • Teenager: there is no alignment associated with angst
  • A greedy business person who employs half the town but makes everyone’s life a bit worse: How he makes their life worse would matter in this instance, but he may be committing acts that affect his soul's alignment.

One of the things that everyone everyone forgets about this system is that Alignment has nothing to do with morality, but rather which prime plane the individuals soul was aligned with. Good is aligned with the Positive Energy plane, Evil with the Negative Energy plane, Lawful with Mechanus, and Chaos with Limbo. Each alignment also had a Power Word spell.

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