this post was submitted on 22 Jun 2023
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The Legend of Zelda
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Ah! I miss Majora's Mask. That truly was a masterpiece. I have a theory that the second Zelda on each console is a more experimental game where the designers can focus more on story and risky mechanics because they can reuse a large portion of the game engine, and thus the costs are a fraction. So Majora's Mask was always my go-to example of that theory. Now with TotK, I can kind of confirm that. They doubled-down on the sandbox design and even reused the overworld.
It's a real shame that WW never got it's engine reused for a second gamecube Zelda.
Great point. Totally makes sense as we have the testimony - generally the second game on the console reutilizing the same assets is objectively better.