this post was submitted on 22 Jun 2023
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The Legend of Zelda
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I have two favorites
Majora's Mask - I've always considered this to be the best Zelda game. The various side quests in the game worked perfectly with the 3 day time loop. They managed to make the world feel like there were real consequences to the actions Link took. The side quests made it feel almost like Link was a detective, sorting out clues and figuring out who was going to be where so that on the next loop, you would be able to progress further down a questline.
Wind Waker - Despite the fact that I consider Majora's Mask to be the better game, I find that Wind Waker was more fun to play. The graphics style, the soundtrack, and the sailing mechanic all made for enjoyable and relaxing gameplay. I usually get impatient when having to travel around but hopping on the boat and sailing from island to island was itself enjoyable and not just a means of getting from Point A to Point B. Also, the graphics style helped the game hold up even as time passed. When I would go back to play Ocarina of Tiime or Majora's Mask, it would feel like the sharp polygons were stabbing my eyes, but I can boot up my gamecube and play Wind Waker with no problems.
Ah! I miss Majora's Mask. That truly was a masterpiece. I have a theory that the second Zelda on each console is a more experimental game where the designers can focus more on story and risky mechanics because they can reuse a large portion of the game engine, and thus the costs are a fraction. So Majora's Mask was always my go-to example of that theory. Now with TotK, I can kind of confirm that. They doubled-down on the sandbox design and even reused the overworld.
It's a real shame that WW never got it's engine reused for a second gamecube Zelda.
Great point. Totally makes sense as we have the testimony - generally the second game on the console reutilizing the same assets is objectively better.