this post was submitted on 22 Jun 2023
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The Legend of Zelda

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A community to discuss all Legend of Zelda games and other media.

Rules:

  1. Respect others and be kind. No personal attacks, trolling, insults or hate speech.

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  1. No reposting or posting artwork/other media without crediting authors work.

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  1. Keep discussions on topic. No discussions outside of The Legend of Zelda

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I created this community on Lemmy.World because I am giving up reddit and would still like a forum to discuss my favorite games.

This community is for discussion of any zelda game, not limited to the current switch games.

What is your favorite Zelda game?

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[–] DharkStare 3 points 2 years ago (1 children)

I have two favorites

Majora's Mask - I've always considered this to be the best Zelda game. The various side quests in the game worked perfectly with the 3 day time loop. They managed to make the world feel like there were real consequences to the actions Link took. The side quests made it feel almost like Link was a detective, sorting out clues and figuring out who was going to be where so that on the next loop, you would be able to progress further down a questline.

Wind Waker - Despite the fact that I consider Majora's Mask to be the better game, I find that Wind Waker was more fun to play. The graphics style, the soundtrack, and the sailing mechanic all made for enjoyable and relaxing gameplay. I usually get impatient when having to travel around but hopping on the boat and sailing from island to island was itself enjoyable and not just a means of getting from Point A to Point B. Also, the graphics style helped the game hold up even as time passed. When I would go back to play Ocarina of Tiime or Majora's Mask, it would feel like the sharp polygons were stabbing my eyes, but I can boot up my gamecube and play Wind Waker with no problems.

[–] WetBeardHairs 2 points 2 years ago (1 children)

Ah! I miss Majora's Mask. That truly was a masterpiece. I have a theory that the second Zelda on each console is a more experimental game where the designers can focus more on story and risky mechanics because they can reuse a large portion of the game engine, and thus the costs are a fraction. So Majora's Mask was always my go-to example of that theory. Now with TotK, I can kind of confirm that. They doubled-down on the sandbox design and even reused the overworld.

It's a real shame that WW never got it's engine reused for a second gamecube Zelda.

[–] CatZoomies 1 points 2 years ago

Great point. Totally makes sense as we have the testimony - generally the second game on the console reutilizing the same assets is objectively better.