this post was submitted on 16 Oct 2023
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[–] kadu 3 points 11 months ago (2 children)

The N64 in particular had the big advancement of hardware-backed anti-aliasing, but also the unfortunate characteristic of forcing it quite strongly on every scene. Games look way less blocky than their PS1 counterparts, but unless you're emulating on a really high resolution or playing on an actual CRT, primitive antialiasing on such a low resolution can make N64 games look like you've covered your TV on Vaseline.

[–] [email protected] 1 points 11 months ago

Even on a CRT a lot of N64 games looked blurry as hell back in the day.

I was that one guy who hated 4 player Goldeneye. That game played like crap and looked like crap.

[–] [email protected] 1 points 11 months ago (1 children)

I actually got a CRT just for retro gaming.

[–] [email protected] 2 points 11 months ago (1 children)

Yeah, not much else one can use a CRT for.

[–] Tronn4 3 points 11 months ago (2 children)

I got mine for retro pron viewing. Can't beat it

[–] [email protected] 4 points 11 months ago

“That’s right, slap that brown pixel with your sharp pink pixel.”

[–] [email protected] 2 points 11 months ago

You can't beat it? Doesn't that defeat the purpose?