this post was submitted on 22 Jun 2023
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[–] woelkchen 5 points 1 year ago (1 children)

There is no way after years of development on a console that Microsoft would re architecture their console because of something they saw on ps6

You're funny. PS5 and Series X are already based on the same AMD architecture with differences in the details, such as Dual Sense. Chances are it'll be AMD again with PS6 / Series Y. MS could copy controller ideas within months. It's not like Microsoft is sharing early specs and prototypes with Sony San Diego Studio (developer of MLB The Show, also for Xbox) either.

[–] SpezCanLigmaBalls 1 points 1 year ago (2 children)

Good point. So then if sony wont send a prototype or give specs would the ps6 just get a miserable port?

[–] woelkchen 7 points 1 year ago* (last edited 1 year ago) (1 children)

So then if sony wont send a prototype or give specs would the ps6 just get a miserable port?

PlayStation will not get any ports of any Activision Blizard game except maybe Call of Duty if MS succeeds. The sole concession MS made to authorities was about Call of Duty. No Overwatch 3, no Diablo 5, no Pyro, no Tony Hawk Pro Skater, no Candy Crush, no "upcoming game with new name by the makers of Call of Duty",...

[–] ZephyrXero 1 points 1 year ago

Another example is Pyschonauts 2. It was already announced and in the works before they bought Double Fine, so they still released a PS4 version. But only the Xbox Series got current gen releases, there is no PS5 edition (although TBF it can be played in backwards compatibility)

[–] ZephyrXero 3 points 1 year ago* (last edited 1 year ago)

The port would only be miserable if, assuming they released a new one during the launch window of the new consoles, they rushed it out around the same time. More likely the port would come out six months to a year later than the Xbox and PC versions. Early access to prototype hardware only gives you a head start. And they would still get the generally available version of the dev kits (post announcement) about a year before release.

Not exactly this, but roughly the timeline for devkits goes something like 3-4 years before: Only a handful of internal teams get access, 2 years before: select 3rd party partners, and most internal teams get access, 1 year before: everyone gets access.