this post was submitted on 22 Jun 2023
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I loved this game, but it didn't fit well with my gaming style. When I play games (probably because I grew up playing Sierra and LucasArts adventure games), I like to explore every area and chose every dialog option. I felt like Divinity was just too huge to do that and also it didn't make sense to play that way. I think you're supposed to just pick on dialogue option and stick with it like you're role playing (it is an RPG), but that's not how I like to play!
You do have to get used to making decisions about your journey, like you are a real person in the situation.