this post was submitted on 22 Jun 2023
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Diablo
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Leveling is an expected part of the ARPG experience, and it comes before the endgame. When it comes to the endgame itself, I don't mind some friction, but it's important where that friction is placed. If I just want to log on and mindlessly kill monsters for a couple of hours, there shouldn't be anything discouraging me from just turning my brain off and doing that. Diablo 4 feels like it places obstacles between players and the main activity of the game.
An example of friction done well is PoE. Crafting and trading are both time consuming and sometimes tedious experiences, but blasting maps is always just a click away.
i am new to diablo, but not new to gaming, or a similar gameplay loop coming from the borderlands series, but i don't see how there are too many obstacles...
what's preventing you from just logging on and running some dungeons or doing some pve events?
Nothing is preventing you from doing it, but there's friction between each one.
In a game like last epoch or poe, you hop in your map/monolith, blast it, exit, dump your shit in your stash (which is right next to where you go in and come out), then go right in the next one.
That last part is where diablo stumbles. There's too much downtime between each dungeon. Too much busywork, not enough demon killing.
i haven't really played those, but the 'busy-work' in d4 is on par w/ bl2/3, so different expectations i guess.