this post was submitted on 08 Oct 2023
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DnD Homebrew

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the samurai is a versatile martial class that channels the mystical arts of their ancestors.

please give feedback.

currently I'm thinking of restricting the uses of stances to one minute and a number of activations equal to 1/4 level rounded up, let me know what you think? and if you have any ideas for subclasses let me know?

and I'm sorry for not holding up to my commitment to writing the articles I promised. I will work on them but I got caught up in planning for the game I'm running and helping a friend with a project and reviving my classes of sokoku (a series of classes I made for a rokugan game some time ago)

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[–] TakeoWolfe 1 points 1 year ago

Alright yeah, thanks for the breakdown. Currently I'm worried about current game balance even though everyone homebrews martials to have maneuvers for free anyway as of current... But this is useful feedback for me, as I think I'm in an outlier crowd who prefers combats lasting around 10 rounds but leaning towards more than less.

Fire stance I think can be tuned down to just wisdom or just prof yeah. And probably treat immunity as resistance. But I added the ignore resistance because I think by a landslide fire is the most resisted type, I might be wrong.

There are definitely options for what stats to focus on with this class, wisdom and dex as primary I think is the strongest but you can forgo wisdom entirely and go for intelligence or charisma, as long as you don't pick the options that scale off of wisdom. And because of the heavy armor proficiency and the option to use strength for your ancestral weapon (even if it's a longbow) you can build strength and pass up dexterity too.