this post was submitted on 07 Oct 2023
19 points (100.0% liked)

Blender

2737 readers
2 users here now

A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.

Rules:

  1. Be nice
  2. Constructive Criticism only
  3. If a render is photo realistic, please provide a wireframe or clay render

founded 1 year ago
MODERATORS
 

Hello Blender Wizards!

I am seeking your help in trying to solve a GIS problem using Blender. Any help, pointers or general discussion related to this will be highly appreciated.

I am a Blender n00b but I am aware that Blender has a GIS plugin that helps in creating cityscapes by capturing terrain, buildings etc. from GIS maps. Suppose a city with 3D buildings, parks, lakes has been created. Now, I need to find all dwelling units from which a particular park/lake is visible.

GIS has something called a viewshed analysis which can be used to find area which will be visible from any given point. But that is the limitation, it just gives the view from a point, not a whole area.

My idea is to create stack dwelling units (apartments in high rises) as white objects having unique Object IDs in Blender and parks/lakes as colored light sources. Upon rendering, it is easy to see what dwelling units are lit up in which color. That is all good for visual analysis.

My question is, is there any way in Blender to get Object IDs of Objects that have non-white colors on their face? Or do I have to take the help of a Gaming Engine for this?

Looking forward to the responses. Cheers!

you are viewing a single comment's thread
view the rest of the comments
[โ€“] dack 2 points 1 year ago (1 children)

Aside from the geometry nodes suggestion (which is a good one), have you looked into QGIS?

[โ€“] [email protected] 2 points 1 year ago

Yes, in coming to Blender from GIS end of things. I'm aware about most of the GIS tools and software and couldn't find anything relevant that would help me solve this problem. Thanks for the suggestion nonetheless.