this post was submitted on 24 Sep 2023
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You can work in C# with Godot too.
You can, but I think I read somewhere that it works better with GDScript.
It depends on what you mean by better. GDScript is better integrated into the IDE, with C# really requiring that you use an external code editor currently, but both languages have very similar capabilities.
I found the thing I read earlier: https://popcar.bearblog.dev/unity-to-godot-what-to-expect/
It doesn't sound too bad, really.