this post was submitted on 24 Sep 2023
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Starfield
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I've got credit roll. I know there's a lot of replayability in a few aspects, but I doubt I'll play more til there's more baked-in mod support.
For a space game, the world... universe felt small, and I think that's mostly down to the fact that travel is almost entirely a menu affair. There's nothing between the quest start and the quest zone but a menu and a load screen. Or 3. The major faction quest lines were fun enough but not super varied or long. I didn't do the UC questline to be fair, seemed like it was gonna be a lot of space fighting and I had enough by that time.
Bethesda design choices abound. Annoying inventory management, bad UI. Companions calling out random crap incessantly, I bloody know I'm carrying a lot Sarah, you told me 14 items ago. And 13. And 12. Loot seemed pretty lack luster, too, particularly for not-weapons. I found some legendary armor pretty early that I had no incentive to change until near the end. That made looting anything that wasn't a weapon feel uneventful, and weapons were only marginally better, just due to larger functional variety.
Good things.. Definitely the ship building. I wish the ships were more than a glorified chest and some weapons, but the designing itself was fun, if a bit clunky on controller. Gunplay was fun. Generally playing the game itself was enjoyable enough.
Overall, it's a Bethesda game. It's a space opera. It's not a space exploration and flight sim. If that checks your boxes, it's pretty aight.
wow you didnt play probably the best questline ๐ the UC quest is amazing
Damn, I was too fatigued of the game by then. Guess I'll hit it in, like, 2 years when I replay it finally
Absolutely agree with all of this. The thing I really can't get my head around is why they even bothered to have starships in the game.
It's like at some point, they had this vision of a space exploration game where you could fly about, explore the galaxy, land on planets and walk around etc and you'd have this super cool, fully customisable ship.
Then as they went along, they decided all of that was unachievable but the instead of completely ditching the idea of spaceflight and, I dunno, replacing it with stargates or portals between worlds - something that would lend itself better to picking a destination from a list and fast travelling - they just scrubbed away all the fun stuff about spaceflight and left in a system where the player can almost completely bypass the ship. They can fast travel to the cockpit from anywhere, open a menu, fast travel to a location, open the menu again, then fast travel to a landing point.
Having a ship is just a disappointing reminder of all the fun stuff you can't do.
You described exactly how I played the game, when the UI wasn't actively trying to prevent me from navigating it.