this post was submitted on 22 Sep 2023
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Cyberpunk 2077
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I went back to my original first build - stealthy netrunner, putting points in Intelligence, Cool and Technical. It's still fun and powerful once you get past the initial barrier but I kinda don't understand the weapon synergy... Smart weapons from Int don't really make a lot of sense and I'd rather have any other cyberware besides the monowire since it's too risky to go melee with a glass cannon build like this. So most of the time I just end up using silenced pistols, shotguns (even without any perks they are just dealing absurd amounts of damage and stagger) and whatever is the highest level gear I found recently (recently that's the Fenrir submachine).
I have a feeling I'll have issues later on higher levels in terms of weapons and enemy scaling but we'll see. It's such a shame you get Johnny's pistol so late into the game
Yeah, really wish we had more respecs or ways to experiment with this, you need so many perk and attribute points to make any build "work" atm. We might still have some synergies but they seem really weird so far - body and overdrive quickhacking maybe, so you have more hp and regen? So it's more of a bruteforce + combat hacking as opposed to the usual stealthy archetype?
I tried throwing knives for a bit but I didn't really see the advantage of it over a silence handgun tbh, and considering how often my jobs end up with a shootout it's nice to have a weapon that can fire more than once lol. I might give knives a try if I go the reflex/melee sandy run again (although it was kinda boring last time I did it before 2.0), since it seems they are pushing that synergy from the start with Saburo's knife and katana you get early on.