this post was submitted on 22 Sep 2023
596 points (95.0% liked)

Technology

59575 readers
4915 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

They're still scumbags though

you are viewing a single comment's thread
view the rest of the comments
[โ€“] nothingcorporate 26 points 1 year ago (1 children)

Yeah I have. There's a couple of promising programs that everyone should know about:

https://github.com/V-Sekai/unidot_importer

https://github.com/barcoderdev/unitypackage_godot

But for me, I'm too new to programming to pick up another language very quickly to do all the manual stuff right now. Anyone more skilled than me should definitely check those links out.

[โ€“] Aceticon 2 points 1 year ago

This isn't really useful for data heavy games such as the one I'm working on.

It doesn't help that Unity-specifc stuff seeps everywhere (stuff like floating point Maths, Vector classes, Time and so on) mainly because Unity themselves push people to go that way rather than use the .Net equivalents (which aren't quite equivalent).