this post was submitted on 19 Jun 2023
38 points (95.2% liked)
Gaming
19974 readers
129 users here now
Sub for any gaming related content!
Rules:
- 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
- 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy "anti-woke" energy, you probably shouldn't be posting it here.
- 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Solid point. One of the things that Valve really nailed down during the Orange Box era was playtesting. According to internal reports, they actually do more playtesting than anyone else in the industry by a considerable margin.
With that being said... I think I'll stick to my guns about those vehicle segments. I dislike novelty as a solution to monotony because it only really works on the 1st playthrough. Even then, these segments feel as if they were stretched to the limit of what their playtesters found tolerable. That's the opposite of what I would have preferred: compressing pacebreaker sequences to the limit of what players found refreshing.
In defense of that segment: it telegraphs the sniper's presence to the genre-savvy player by recreating the memorable "sniper traps" shown in films like Full Metal Jacket: https://youtu.be/Zz4uppst-7I?t=498. Yes... I'll concede that this is quite obviously the kind of obtuse sequence that would have gotten thrown out during playtesting if it were developed by the Valve of 2008. I'm not sure how I feel about that, though -- it's sacrificing a cohesive part of the game's tone in service of polish, but polish for whose sake? Is the player really better off having a less colorful experience if it means avoiding a weird yet brief gameplay wrinkle?
Personally I never understood the hate for hl2 vehicle sequences. I love them, particularly the boat one. They aren't so fun if you're a completionist, but if you've played them before... Just ram the throttle and enjoy the velocity, and.they don't take very long at all
It was one of many wrinkles, and it's something we'd for sure consider to be dated today. Enough of those wrinkles will cause frustration, and it's why when I've seen friends pick up Half-Life 1 in the post-Half-Life-2 era, they never see it as fondly as HL2. I still think Half-Life 1 is really good, but Half-Life 2 just stands head and shoulders above it. You're not the first person to complain about the vehicle sequences in Half-Life 2, but I always loved them.