this post was submitted on 19 Jun 2023
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Are you mostly interested in the networking aspect? I'm not sure what Battle Bit does but many games employ a prioritization strategy when determining which characters should be updated per state snapshot for a client. Check out an old GDC talk about Halo networking, it's pretty interesting.
I think this is a written summary of the video: http://blog.wolfire.com/2011/03/GDC-Session-Summary-Halo-networking
This article is also informative: https://www.gafferongames.com/post/state_synchronization/
Thanks! Yes, I am mostly interested in the networking aspect.