this post was submitted on 19 Sep 2023
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Daily Pac-Man @DailyPacMan

Unity has announced it will charge a "Runtime fee" to developers whenever their game is installed by a customer, potentially starting as high as $0.20 USD per install

9:44 PM 9/12/23 from Earth 12K Views

Lars Doucet @larsiusprime19h

It occurs to me that Unity's new pricing model incentivizes developers to get people to buy their games but then never install them. Steam players, you know what to do. You've been preparing all your lives for this moment. Remember your training.

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[–] partial_accumen 76 points 1 year ago (5 children)

Can we make a list of EA games that use Unity and community generated scripts to install-and-uninstall over and over again? This would run up huge Unity install bills.

I dub thee: "Denial of Profit" attack.

[–] funnystuff97 20 points 1 year ago* (last edited 1 year ago) (3 children)

Unity already sort of addressed this, I believe it's max one install per device (uninstalls and reinstalls don't count as a charge). No idea at all how they'd keep track of this, but I think the solution is simple: Virtual devices.

[–] teruma 1 points 1 year ago

I wonder if one could script spinning up a bunch of cloud instances, installing the game, then destroying the instances.Only issue is how to mask your personal identification from the installer (if its even possible), because anyone competent would track that alongside install requests.

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