this post was submitted on 19 Sep 2023
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Can we make a list of EA games that use Unity and community generated scripts to install-and-uninstall over and over again? This would run up huge Unity install bills.
I dub thee: "Denial of Profit" attack.
Unity already sort of addressed this, I believe it's max one install per device (uninstalls and reinstalls don't count as a charge). No idea at all how they'd keep track of this, but I think the solution is simple: Virtual devices.
I wonder if one could script spinning up a bunch of cloud instances, installing the game, then destroying the instances.Only issue is how to mask your personal identification from the installer (if its even possible), because anyone competent would track that alongside install requests.