this post was submitted on 18 Sep 2023
44 points (77.5% liked)
Games
32928 readers
2142 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I think I would be okay with 8-10 year iterations. 3-4 years is a ridiculous money grab. I haven't owned an XBOX since the 360 though, so...
If Sony does what they did with the PS4, they’ll release a PS5 Pro next year and a PS6 in 2028. Pretty easy to follow at least.
Historic generations were about 5 years...
The big problem with the Xbox One was that it was underpowered because of the Kinect requirement, so they ditched Kinect then rebranded as the Xbox One S, throwing in a 4K Blu Ray player.
Still wasn't enough, so the One X had full 4K capabilities.
If they had launched with the One X things would have looked a lot different.
How did the Kinect factor into things in terms of power?
Microsoft required 10% of system resources be reserved for Kinect support, even in games that didn't support Kinect features.
https://www.eurogamer.net/how-the-xbox-one-gpu-reserve-unlock-actually-works
That reduction in horsepower for the actual games showed up in reduced resolution and framerate.
Lifting that restriction allowed the Xbox One to reach parity with the PS4.
I don't know if I would see it as a pure money grab. Pretty sure game consoles, just like inkjet printers and the like are sold with zero or near zero profit (or even at a loss). The benefit the console manufacturer gains from the platform lock-in far outweighs whatever greed they might have trying to reap gains from the hardware. 10 year old hardware is roughly 30x slower in FLOPs, so we might be looking at a desire for better games or easier software development - I for sure would not envy the developer needing to target 10 year old hardware, though it's not exactly unheard of.